The ONLY good thing about this nerf is it'll be that many less whiners, criers, snifflers, pissers, moaners and kill a little of the neo-nazi "play how I think you should play attitude"
I'll just bring unyielding aura instead of a real resurrect spell from now on. Hopefully I'll get the pleasure of yanking the plug on one of you whiners right when you're going to pick up that rare weapon you're drooling over....
That or I'll be the one masquerading as a healer when in fact I'm smiting. *devil grin*
agreed ... and know they ruined all trade system
Green perfect crap...
you should really do some research b/c half of your post are completely wrong.
can't get ecto b/c you can't solo well guess what drops will be increased now that you can't so it will balance out. reason drops are nerfed in the first place was b/c of soloing so you can blame yourself for the drop nerfs.
green items are not going to mess up trades because there will be only 1 of that unique on the entire server. so how does 1 weapon 1 person on the entire server can have mess up all the other trades?
why don't you try playing in the new environment instead of complaining so much
Some one figured out how to put a person on the Moon, some one figured out how to make a monk be able to solo the UW...some one will figure another solution to this. I bet anything the GW's developers just love reading threads like these.
You don't need ecto. It's intended to be a gold sink. It allows you armor that's simply a status symbol. So now that people have more of an equal opportunity to get it, everything is fine.
Lol, people allready had: everyone could use that monk build, so what was the problem at all? Personally I dont care about the stuff dropped in UW, or in the Sorrows Furnace update. There is no UBER gear in this game, everything allready is capped at a (very low) level. Why bother at all to find more and more of the same? The fun is to explore and find ways to go around without party. If Anet objects that they better ask kindly 1/3 of the players to leave as well... Because thats simply what we want: to solo!
Congratulations to all whiners and "UW isn't meant to be soloed" trolls. You failed to name a single good reason why solo playing even a hard area like UW isn't a legit way to play this game, but you won! It doesn't change the fact that it's utterly lame to force your preferred way of gaming upon others since a game like GW should have a place for all kinds of gameplay from PvP to team PvE to solo PvE (I am actually enjoying all of those). I am quite disappointed of ANet that they listened to guys like you. I hope next time they nerf an aspect of the game YOU liked. Expect me to laugh at you, then, too.
/rant
The rest of the updated rocked, though....
It may be the fact that solo monks were getting 8x the loot and selling it faster then anyone else which was part of the inflation problem and did it for a they way it was having an effect as well as having a large majority of players behind this. I strongly feel that people complaining was not the sole reason for the change (but fuel for the change).
But ppl that want ectos, that s their right, u ll agree ....
Thay cut the only way to get some
Hopefully, i have enough in stash....
But it may increase ebay selling etc to get some...
if you need to go to ebay to buy items, you actually really need to get outdoors and smell the fresh air.
Congratulations to all whiners and "UW isn't meant to be soloed" trolls. You failed to name a single good reason why solo playing even a hard area like UW isn't a legit way to play this game, but you won! It doesn't change the fact that it's utterly lame to force your preferred way of gaming upon others since a game like GW should have a place for all kinds of gameplay from PvP to team PvE to solo PvE (I am actually enjoying all of those). I am quite disappointed of ANet that they listened to guys like you. I hope next time they nerf an aspect of the game YOU liked. Expect me to laugh at you, then, too.
/rant
The rest of the updated rocked, though....
It's rumoured that the Droknar's merchants are now stocking non-bunching panties. Maybe you should get some.
What you've basically said there, is "I was one of several people who exploited a build, and now it's been corrected, I'm pissed off. Rest of the update rocked though"
There is nothing illegitimate about soloing monks. It was a clever build, and for a while, it worked. But let's face it, it's hardly fair and doesn't promote balance and teamplay, does it? Just a glance at ToA pre-nerf is enough to validate this. 20 groups all screaming for monks, monks actually charging to go into groups, other just ignoring all cries for help and coming away with enough gold and ectos to get their FoW armour in a very short time.
Not exactly fair, is it?
Now, it's a more balanced game in the UW. Everyone has the same opportunity, and smite monks with the experience and builds would do well in small teams with a mix of classes. (Oh, but that doesn't get as much ecto as before, does it? Shame!)
And while rangers seem to still be the class of choice to visit UW now, you still need at least 3 or 4 in a group, and even then, they need to know what they're doing, particularly since the QZ re-adjustment.
With the buffs to drops in other areas, I imagine ectos drop more in UW now to compensate for the lack of solod ecto floating around
I'm assuming this as well. The Game Updates page says "drops were increased in large maps", and your 'map' can't really get much larger than UW or Fissure.
Unfortunently, this update has removed the best way for ecto to be produced, which was UW soloing with enchant-heavy builds (Mo/W, E/Mo, etc).
Now, the only ways that ecto is produced are through groups, whether they be guild/friend groups (usually intelligent), trappers (usually semi-intelligent, but you must have a specific character), or PuGs (usually including 1 to 3 retards to either take the quest at the beginning or are otherwise counter-productive and end up not getting very far before people start dropping).
As for the economy, ecto had just dropped to about 8k the night before the update, after dropping from a 14k or so economy before the UW solo builds got out. Shards have stayed relatively stable, from 3k to 4.5k constantly. After this update, the majority of ecto production will be stopped, thus the prices will again rise to over 10k (this is speculation, as nobody can predict the future 100% accurately, and who knows what secrets the new trader market holds?).
I see a few possible results that could come about. The first is that a new UW solo build will come out (though I am not so sure that people would so swift to give online guides detailing every nuance of their build). This would likely have a similar effect as the previous UW solo builds had, causing the price of ecto to drop back to the 8k range.
The second possibility is that ecto drop will be increased so that an 8-man group that plays for an hour will get a reasonable number of ecto drops. In my opinion, this is the best solution, and I think that ANet might have already done this, though I have not been to the UW enough since the update to confirm or refute it.
The third possibility is that nothing will happen, and the economy will go back to 12k or more an ecto. This will be even worse now that the green items have been introduced, as they will cause devaluing of gold.
I fail to find what the "problem" is with soloing, but if ANet want to discourage people from soloing, they ought to do what Diablo II did - increase drop rates in groups. I know that a large part of the GW community is in favor of this, and I cannot see anything wrong with it, as there is currently nowhere near enough loot per kill to split 8 ways.
Just my 2 cents, take it as you want
P.S. If you feel the need to flame me, please do it in a reasonable and educated manner, preferably by submitting an argument against one I made. I am sure that even a person with no education over the middle school level knows how little calling someone a n00b does. The pen is mightier that the sword.
This Invisi-Monk completely trashed the guild I was in. Been with the people almost since the beginning of the game and when news spread of this Invisi-Monk...my old friends changed their monks to be smiters and those that didn't have a monk quickly created them. I would log on and people would be farming all day. If I suggested we go somewhere to try and get some good items as a team I would hear..." Nah, farming is 1 person killing all. The drops are better if your by yourself. " It took the team element out of playing the game. What am I to do? follow in their footsteps? I had a monk and I tried the griffon runs for awhile but I stopped LONG ago because it was making me selfish and thats all I wanted to do. It's rewarding to go out with your friends and chop up monsters..exploring and seeking the great items for yourself and friends. Soloing just ruins it all. I quit that guild and it's a shame because they were good people and fun to be around until the Invisi-Monk syndrome struck
I think the solo builds were very creative, I had one so I'm not on the outside looking in, this affects me just as much as you. You have to see that the UW was not ment for one person, this is a high level area ment to be challenging, not ran through like a normal map.
The same applies to FoW Armor, if everyone has it then they might as well not have it at all because it defeats the purpose, only a few ppl should be able to obtain it since its made with 2 of the rarest/most expensive items in the game. However do to this rampant farming, which I too am guilty, which has ruined the WOW! effect that this armor 'SHOULD' have, but dosen't. It should be impossible to obtain even for the hardest of hardcore.
For that reason, I'm sure they will not raise the drop rates of Ecto, but drop rates for items in general are greater in a group of 'people' than in a group of henchmen FYI.
I've read here also that the Green Items are set to drop from bosses in pre determined locations, so they can be obtained by anyone who has a group and a need.
I really think everyone made too big of a deal out of this whole solo monk being "nerfed" if anything it was FIXED to function as originally intended.
Dust off the Heal Other, Healing Breeze, Rebirth, etc. and post Monk LFG and you wont have a problem finding a group, use caution and you'll be back in the farming game in no time with a new role and a new respect for your Monk.
Anet creates gold sinks
then Anet prevents people from farming
one word : hypocrisy
Not really.
Gold sinks to equalize the cash supply of the haves and the have nots. IoW's those that got rich before all the farming nerfs with those that tried to keep up post nerf.
Then "adjustments" to farming so that people actually focus on the real aspects of the game rather than melting their brains with repetitive tedium.
I enjoy all of the changes made so far (except for the healing seed/shatter hex changes).
It's rumoured that the Droknar's merchants are now stocking non-bunching panties. Maybe you should get some.
What you've basically said there, is "I was one of several people who exploited a build, and now it's been corrected, I'm pissed off. Rest of the update rocked though"
There is nothing illegitimate about soloing monks. It was a clever build, and for a while, it worked. But let's face it, it's hardly fair and doesn't promote balance and teamplay, does it? Just a glance at ToA pre-nerf is enough to validate this. 20 groups all screaming for monks, monks actually charging to go into groups, other just ignoring all cries for help and coming away with enough gold and ectos to get their FoW armour in a very short time.
Not exactly fair, is it?
Now, it's a more balanced game in the UW. Everyone has the same opportunity, and smite monks with the experience and builds would do well in small teams with a mix of classes. (Oh, but that doesn't get as much ecto as before, does it? Shame!)
And while rangers seem to still be the class of choice to visit UW now, you still need at least 3 or 4 in a group, and even then, they need to know what they're doing, particularly since the QZ re-adjustment.
First of all, can we please agree on the fact that the solo monk is not an "exploit build", since there certainly were no software bugs being exploited.
Second, it's true that solo monks didn't exactly "promote teamplay". My main point was, why does EVERYTHING have to promote teamplay and why do we have to nerf everything that - god forbid - is actually enjoyable without having a full group around? I LOVE teamplay. As a matter of fact we do guild runs every evening. But sometimes I liked to go out solo as well, and thus enjoying the game from a different angle. Many people on this forum behave like playing GW solo is some sort of high treason. Why is that so? Can't you guys accept that sometimes some people just WANT to play solo for 30 minutes? Most times I played solo when my guildies weren't there. I don't enjoy playing in PUGs much, especially not with my monk (yes, she DID get badly harassed by people who obviously had no clue about playing a monk). Does that make me evil? Yes, I collected some Ecto for my fissure armor. In all that time I did UW soloing I brought - *gasp* - a stunning 25 Ectos home (as you can see I didn't even do UW soloing very often). Does that make me evil? I also brought 4 or 5 storm bows home, one I gave to my ranger, the others to my guildies. Does that make me evil? My monk is as old as the game. She existed long before the solo monk build was invented. She likes switiching between different tasks, being a healer monk here and a (solo) smiter monk there. Does the wish to sometimes play my monk in other ways than staring on people's health bars (I did that around 350 of the 450 hours of my monk's lifespan) make me evil? Why were people here so obsessed with taking a part of my fun with GW away? DID THE FACT THAT I PLAYED UW SOLO FOR A SMALL AMOUNT OF TIME EVER HURT ANYONE??? If yes, in what way? I am really curious, because I just don't get it. To me, writing "UW isn't meant to be soloed" is just as stupid and immature as "Nobody should drive a BMW".
Monk players charging for their services are idiots. But it's hardly the failure of the solo monk players, right? You can see this kind of crap in most high level zones, such as Thunderhead Keep. People didn't solo that area much, right? I fail to see why keeping monks from soloing UW would improve the situation of
PUGs looking for monks much. Some of the solo monk players are not really experienced party monks anyway. Others will just go farming elsewhere.
And no, I didn't get 8 times the loot, either. At least not in the same amount of time because obviously a full group can take down the critters much faster than my solo monk ever could...
First of all, can we please agree on the fact that the solo monk is not an "exploit build", since there certainly were no software bugs being exploited.
Second, it's true that solo monks didn't exactly "promote teamplay". My main point was, why does EVERYTHING have to promote teamplay and why do we have to nerf everything that - god forbid - is actually enjoyable without having a full group around? I LOVE teamplay. As a matter of fact we do guild runs every evening. But sometimes I liked to go out solo as well, and thus enjoying the game from a different angle. Many people on this forum behave like playing GW solo is some sort of high treason. Why is that so? Can't you guys accept that sometimes some people just WANT to play solo for 30 minutes? Most times I played solo when my guildies weren't there. I don't enjoy playing in PUGs much, especially not with my monk (yes, she DID get badly harassed by people who obviously had no clue about playing a monk). Does that make me evil? Yes, I collected some Ecto for my fissure armor. In all that time I did UW soloing I brought - *gasp* - a stunning 25 Ectos home (as you can see I didn't even do UW soloing very often). Does that make me evil? I also brought 4 or 5 storm bows home, one I gave to my ranger, the others to my guildies. Does that make me evil? My monk is as old as the game. She existed long before the solo monk build was invented. She likes switiching between different tasks, being a healer monk here and a (solo) smiter monk there. Does the wish to sometimes play my monk in other ways than staring on people's health bars (I did that around 350 of the 450 hours of my monk's lifespan) make me evil? Why were people here so obsessed with taking a part of my fun with GW away? DID THE FACT THAT I PLAYED UW SOLO FOR A SMALL AMOUNT OF TIME EVER HURT ANYONE??? If yes, in what way? I am really curious, because I just don't get it. To me, writing "UW isn't meant to be soloed" is just as stupid and immature as "Nobody should drive a BMW".
Monk players charging for their services are idiots. But it's hardly the failure of the solo monk players, right? You can see this kind of crap in most high level zones, such as Thunderhead Keep. People didn't solo that area much, right? I fail to see why keeping monks from soloing UW would improve the situation of
PUGs looking for monks much. Some of the solo monk players are not really experienced party monks anyway. Others will just go farming elsewhere.
And no, I didn't get 8 times the loot, either. At least not in the same amount of time because obviously a full group can take down the critters much faster than my solo monk ever could...
Gotta love it when someone actualy speaks the truth!
The UW Nerf, that was the only thing that i did not like in the new update. I was very mad when i found out, it was my favorite farming place and now u can't solo it. Im not really a whiner, i just do not get why they had to do that. I meen you can't solo many places anymore so now you have to get a group that lowers you chance in getting a good item. I dont see what is wrong with soloing the uw. It's just a farming spot, it's not cheating, or doing anything to mess up the game. Am i right? Is anyone else mad about this nerf?